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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h')
-rw-r--r--game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h66
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diff --git a/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h b/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The class from which all bludgeon melee
+// weapons are derived.
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "weapon_hl2mpbasehlmpcombatweapon.h"
+
+#ifndef BASEBLUDGEONWEAPON_H
+#define BASEBLUDGEONWEAPON_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#if defined( CLIENT_DLL )
+#define CBaseHL2MPBludgeonWeapon C_BaseHL2MPBludgeonWeapon
+#endif
+
+//=========================================================
+// CBaseHLBludgeonWeapon
+//=========================================================
+class CBaseHL2MPBludgeonWeapon : public CBaseHL2MPCombatWeapon
+{
+ DECLARE_CLASS( CBaseHL2MPBludgeonWeapon, CBaseHL2MPCombatWeapon );
+public:
+ CBaseHL2MPBludgeonWeapon();
+
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+
+ //Attack functions
+ virtual void PrimaryAttack( void );
+ virtual void SecondaryAttack( void );
+
+ virtual void ItemPostFrame( void );
+
+ //Functions to select animation sequences
+ virtual Activity GetPrimaryAttackActivity( void ) { return ACT_VM_HITCENTER; }
+ virtual Activity GetSecondaryAttackActivity( void ) { return ACT_VM_HITCENTER2; }
+
+ virtual float GetFireRate( void ) { return 0.2f; }
+ virtual float GetRange( void ) { return 32.0f; }
+ virtual float GetDamageForActivity( Activity hitActivity ) { return 1.0f; }
+
+ CBaseHL2MPBludgeonWeapon( const CBaseHL2MPBludgeonWeapon & );
+
+protected:
+ virtual void ImpactEffect( trace_t &trace );
+
+private:
+ bool ImpactWater( const Vector &start, const Vector &end );
+ void Swing( int bIsSecondary );
+ void Hit( trace_t &traceHit, Activity nHitActivity );
+ Activity ChooseIntersectionPointAndActivity( trace_t &hitTrace, const Vector &mins, const Vector &maxs, CBasePlayer *pOwner );
+};
+
+#endif \ No newline at end of file