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-rw-r--r--game/shared/hl2/basehlcombatweapon_shared.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/game/shared/hl2/basehlcombatweapon_shared.h b/game/shared/hl2/basehlcombatweapon_shared.h
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+++ b/game/shared/hl2/basehlcombatweapon_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "basecombatweapon_shared.h"
+
+#ifndef BASEHLCOMBATWEAPON_SHARED_H
+#define BASEHLCOMBATWEAPON_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+#define CBaseHLCombatWeapon C_BaseHLCombatWeapon
+#endif
+
+class CBaseHLCombatWeapon : public CBaseCombatWeapon
+{
+#if !defined( CLIENT_DLL )
+#ifndef _XBOX
+ DECLARE_DATADESC();
+#else
+protected:
+ DECLARE_DATADESC();
+private:
+#endif
+#endif
+
+ DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ virtual bool WeaponShouldBeLowered( void );
+
+ bool CanLower();
+ virtual bool Ready( void );
+ virtual bool Lower( void );
+ virtual bool Deploy( void );
+ virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
+ virtual void WeaponIdle( void );
+
+ virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
+ virtual float CalcViewmodelBob( void );
+
+ virtual Vector GetBulletSpread( WeaponProficiency_t proficiency );
+ virtual float GetSpreadBias( WeaponProficiency_t proficiency );
+
+ virtual const WeaponProficiencyInfo_t *GetProficiencyValues();
+ static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues();
+
+ virtual void ItemHolsterFrame( void );
+
+ int m_iPrimaryAttacks; // # of primary attacks performed with this weapon
+ int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon
+
+protected:
+
+ bool m_bLowered; // Whether the viewmodel is raised or lowered
+ float m_flRaiseTime; // If lowered, the time we should raise the viewmodel
+ float m_flHolsterTime; // When the weapon was holstered
+};
+
+#endif // BASEHLCOMBATWEAPON_SHARED_H