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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl2/basehlcombatweapon_shared.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/hl2/basehlcombatweapon_shared.h')
| -rw-r--r-- | game/shared/hl2/basehlcombatweapon_shared.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/game/shared/hl2/basehlcombatweapon_shared.h b/game/shared/hl2/basehlcombatweapon_shared.h new file mode 100644 index 0000000..eb11fa8 --- /dev/null +++ b/game/shared/hl2/basehlcombatweapon_shared.h @@ -0,0 +1,66 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "basecombatweapon_shared.h" + +#ifndef BASEHLCOMBATWEAPON_SHARED_H +#define BASEHLCOMBATWEAPON_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#if defined( CLIENT_DLL ) +#define CBaseHLCombatWeapon C_BaseHLCombatWeapon +#endif + +class CBaseHLCombatWeapon : public CBaseCombatWeapon +{ +#if !defined( CLIENT_DLL ) +#ifndef _XBOX + DECLARE_DATADESC(); +#else +protected: + DECLARE_DATADESC(); +private: +#endif +#endif + + DECLARE_CLASS( CBaseHLCombatWeapon, CBaseCombatWeapon ); +public: + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + virtual bool WeaponShouldBeLowered( void ); + + bool CanLower(); + virtual bool Ready( void ); + virtual bool Lower( void ); + virtual bool Deploy( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + virtual void WeaponIdle( void ); + + virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles ); + virtual float CalcViewmodelBob( void ); + + virtual Vector GetBulletSpread( WeaponProficiency_t proficiency ); + virtual float GetSpreadBias( WeaponProficiency_t proficiency ); + + virtual const WeaponProficiencyInfo_t *GetProficiencyValues(); + static const WeaponProficiencyInfo_t *GetDefaultProficiencyValues(); + + virtual void ItemHolsterFrame( void ); + + int m_iPrimaryAttacks; // # of primary attacks performed with this weapon + int m_iSecondaryAttacks; // # of secondary attacks performed with this weapon + +protected: + + bool m_bLowered; // Whether the viewmodel is raised or lowered + float m_flRaiseTime; // If lowered, the time we should raise the viewmodel + float m_flHolsterTime; // When the weapon was holstered +}; + +#endif // BASEHLCOMBATWEAPON_SHARED_H |