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Diffstat (limited to 'game/shared/dod/weapon_mp40.cpp')
-rw-r--r--game/shared/dod/weapon_mp40.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_mp40.cpp b/game/shared/dod/weapon_mp40.cpp
new file mode 100644
index 0000000..ba1f23f
--- /dev/null
+++ b/game/shared/dod/weapon_mp40.cpp
@@ -0,0 +1,94 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodfullauto_punch.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponMP40 C_WeaponMP40
+
+#endif
+
+
+class CWeaponMP40 : public CDODFullAutoPunchWeapon
+{
+public:
+ DECLARE_CLASS( CWeaponMP40, CDODFullAutoPunchWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponMP40() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MP40; }
+ virtual DODWeaponID GetAltWeaponID( void ) const { return WEAPON_MP40_PUNCH; }
+
+ virtual Activity GetIdleActivity( void );
+
+ virtual float GetRecoil( void ) { return 2.2f; }
+
+private:
+ CWeaponMP40( const CWeaponMP40 & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMP40, DT_WeaponMP40 )
+
+BEGIN_NETWORK_TABLE( CWeaponMP40, DT_WeaponMP40 )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponMP40 )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_mp40, CWeaponMP40 );
+PRECACHE_WEAPON_REGISTER( weapon_mp40 );
+
+acttable_t CWeaponMP40::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_MP40, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_MP40, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_MP40, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_MP40, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_MP40, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MP40, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_MP40, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_MP40, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_MP40, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_MP40, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_MP40, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_MP40, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_MP40, false },
+
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MP40, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_MP40, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MP40, false },
+ { ACT_RANGE_ATTACK2, ACT_DOD_SECONDARYATTACK_MP40, false },
+ { ACT_DOD_SECONDARYATTACK_CROUCH, ACT_DOD_SECONDARYATTACK_CROUCH_MP40,false },
+ { ACT_DOD_SECONDARYATTACK_PRONE, ACT_DOD_SECONDARYATTACK_PRONE_MP40, false },
+
+ { ACT_RELOAD, ACT_DOD_RELOAD_MP40, false },
+ { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_MP40, false },
+ { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_MP40, false },
+
+ // Hand Signals
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_MP44, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_MP44, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponMP40 );
+
+Activity CWeaponMP40::GetIdleActivity( void )
+{
+ Activity actIdle;
+
+ if( m_iClip1 < GetMaxClip1() )
+ actIdle = ACT_VM_IDLE_EMPTY;
+ else
+ actIdle = ACT_VM_IDLE;
+
+ return actIdle;
+}