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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_mp40.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_mp40.cpp')
| -rw-r--r-- | game/shared/dod/weapon_mp40.cpp | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_mp40.cpp b/game/shared/dod/weapon_mp40.cpp new file mode 100644 index 0000000..ba1f23f --- /dev/null +++ b/game/shared/dod/weapon_mp40.cpp @@ -0,0 +1,94 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodfullauto_punch.h" + + +#if defined( CLIENT_DLL ) + + #define CWeaponMP40 C_WeaponMP40 + +#endif + + +class CWeaponMP40 : public CDODFullAutoPunchWeapon +{ +public: + DECLARE_CLASS( CWeaponMP40, CDODFullAutoPunchWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponMP40() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MP40; } + virtual DODWeaponID GetAltWeaponID( void ) const { return WEAPON_MP40_PUNCH; } + + virtual Activity GetIdleActivity( void ); + + virtual float GetRecoil( void ) { return 2.2f; } + +private: + CWeaponMP40( const CWeaponMP40 & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponMP40, DT_WeaponMP40 ) + +BEGIN_NETWORK_TABLE( CWeaponMP40, DT_WeaponMP40 ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponMP40 ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_mp40, CWeaponMP40 ); +PRECACHE_WEAPON_REGISTER( weapon_mp40 ); + +acttable_t CWeaponMP40::m_acttable[] = +{ + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_MP40, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_MP40, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_MP40, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_MP40, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_MP40, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_MP40, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_MP40, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_MP40, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_MP40, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_MP40, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_MP40, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_MP40, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_MP40, false }, + + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_MP40, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_MP40, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_MP40, false }, + { ACT_RANGE_ATTACK2, ACT_DOD_SECONDARYATTACK_MP40, false }, + { ACT_DOD_SECONDARYATTACK_CROUCH, ACT_DOD_SECONDARYATTACK_CROUCH_MP40,false }, + { ACT_DOD_SECONDARYATTACK_PRONE, ACT_DOD_SECONDARYATTACK_PRONE_MP40, false }, + + { ACT_RELOAD, ACT_DOD_RELOAD_MP40, false }, + { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_MP40, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_MP40, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_MP44, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_MP44, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponMP40 ); + +Activity CWeaponMP40::GetIdleActivity( void ) +{ + Activity actIdle; + + if( m_iClip1 < GetMaxClip1() ) + actIdle = ACT_VM_IDLE_EMPTY; + else + actIdle = ACT_VM_IDLE; + + return actIdle; +} |