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-rw-r--r--game/server/tf2/tf_vehicle_wagon.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/game/server/tf2/tf_vehicle_wagon.cpp b/game/server/tf2/tf_vehicle_wagon.cpp
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+++ b/game/server/tf2/tf_vehicle_wagon.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A moving vehicle that is used as a battering ram
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "tf_vehicle_wagon.h"
+#include "engine/IEngineSound.h"
+#include "VGuiScreen.h"
+
+
+#define WAGON_MINS Vector(-30, -50, -10)
+#define WAGON_MAXS Vector( 30, 50, 55)
+#define WAGON_MODEL "models/objects/vehicle_wagon.mdl"
+
+
+IMPLEMENT_SERVERCLASS_ST(CVehicleWagon, DT_VehicleWagon)
+END_SEND_TABLE();
+
+LINK_ENTITY_TO_CLASS(vehicle_wagon, CVehicleWagon);
+PRECACHE_REGISTER(vehicle_wagon);
+
+// CVars
+ConVar vehicle_wagon_health( "vehicle_wagon_health","800", FCVAR_NONE, "Wagon health" );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CVehicleWagon::CVehicleWagon()
+{
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CVehicleWagon::Precache()
+{
+ PrecacheModel( WAGON_MODEL );
+
+ PrecacheVGuiScreen( "screen_vehicle_wagon" );
+ PrecacheVGuiScreen( "screen_vulnerable_point");
+
+ BaseClass::Precache();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CVehicleWagon::Spawn()
+{
+ SetModel( WAGON_MODEL );
+
+ // This size is used for placement only...
+ UTIL_SetSize(this, WAGON_MINS, WAGON_MAXS);
+ m_takedamage = DAMAGE_YES;
+ m_iHealth = vehicle_wagon_health.GetInt();
+
+ SetType( OBJ_WAGON );
+ SetMaxPassengerCount( 4 );
+
+ BaseClass::Spawn();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets info about the control panels
+//-----------------------------------------------------------------------------
+void CVehicleWagon::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName )
+{
+ //pPanelName = "screen_vehicle_wagon";
+ pPanelName = "screen_vulnerable_point";
+}
+
+