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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_vehicle_wagon.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf2/tf_vehicle_wagon.cpp')
| -rw-r--r-- | game/server/tf2/tf_vehicle_wagon.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/game/server/tf2/tf_vehicle_wagon.cpp b/game/server/tf2/tf_vehicle_wagon.cpp new file mode 100644 index 0000000..0bd916b --- /dev/null +++ b/game/server/tf2/tf_vehicle_wagon.cpp @@ -0,0 +1,80 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A moving vehicle that is used as a battering ram +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "tf_vehicle_wagon.h" +#include "engine/IEngineSound.h" +#include "VGuiScreen.h" + + +#define WAGON_MINS Vector(-30, -50, -10) +#define WAGON_MAXS Vector( 30, 50, 55) +#define WAGON_MODEL "models/objects/vehicle_wagon.mdl" + + +IMPLEMENT_SERVERCLASS_ST(CVehicleWagon, DT_VehicleWagon) +END_SEND_TABLE(); + +LINK_ENTITY_TO_CLASS(vehicle_wagon, CVehicleWagon); +PRECACHE_REGISTER(vehicle_wagon); + +// CVars +ConVar vehicle_wagon_health( "vehicle_wagon_health","800", FCVAR_NONE, "Wagon health" ); + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CVehicleWagon::CVehicleWagon() +{ + +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CVehicleWagon::Precache() +{ + PrecacheModel( WAGON_MODEL ); + + PrecacheVGuiScreen( "screen_vehicle_wagon" ); + PrecacheVGuiScreen( "screen_vulnerable_point"); + + BaseClass::Precache(); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CVehicleWagon::Spawn() +{ + SetModel( WAGON_MODEL ); + + // This size is used for placement only... + UTIL_SetSize(this, WAGON_MINS, WAGON_MAXS); + m_takedamage = DAMAGE_YES; + m_iHealth = vehicle_wagon_health.GetInt(); + + SetType( OBJ_WAGON ); + SetMaxPassengerCount( 4 ); + + BaseClass::Spawn(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Gets info about the control panels +//----------------------------------------------------------------------------- +void CVehicleWagon::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) +{ + //pPanelName = "screen_vehicle_wagon"; + pPanelName = "screen_vulnerable_point"; +} + + |