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-rw-r--r--game/server/tf2/tf_stressentities.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/server/tf2/tf_stressentities.cpp b/game/server/tf2/tf_stressentities.cpp
new file mode 100644
index 0000000..27e5116
--- /dev/null
+++ b/game/server/tf2/tf_stressentities.cpp
@@ -0,0 +1,107 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "test_stressentities.h"
+#include "tf_flare.h"
+#include "tf_shareddefs.h"
+#include "plasmaprojectile.h"
+
+
+// ------------------------------------------------------------------------------------ //
+// Functions to create random entities.
+// ------------------------------------------------------------------------------------ //
+
+CBaseEntity* CreateSignalFlare()
+{
+ CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
+ if ( pLocalPlayer )
+ {
+ return CSignalFlare::Create( GetRandomSpot(), QAngle( 0, 0, 0 ), pLocalPlayer, 3 );
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+
+CBaseEntity* CreateResourceChunk()
+{
+ CBaseEntity *pChunk = MoveToRandomSpot( CreateEntityByName( "resource_chunk" ) );
+ if ( pChunk )
+ {
+ pChunk->Spawn();
+ }
+
+ return pChunk;
+}
+
+
+CBaseEntity* CreateResourceBox()
+{
+ CBaseEntity *pRet = MoveToRandomSpot( CreateEntityByName( "obj_box" ) );
+ if ( pRet )
+ {
+ pRet->Spawn();
+ }
+
+ return pRet;
+}
+
+CBaseEntity* CreatePlasmaProjectile()
+{
+ CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
+ if ( pLocalPlayer )
+ {
+ Vector vForward;
+ vForward.Random(-1,1);
+ VectorNormalize( vForward );
+
+ CBasePlasmaProjectile *pRet = CBasePlasmaProjectile::Create(
+ Vector(0,0,0),
+ vForward,
+ 0,
+ pLocalPlayer );
+
+ if ( pRet )
+ MoveToRandomSpot( pRet );
+
+ return pRet;
+ }
+
+ return NULL;
+}
+
+CBaseEntity* CreatePlasmaShot()
+{
+ CBaseEntity *pEnt = MoveToRandomSpot( CreateEntityByName( "base_plasmaprojectile" ) );
+ if ( pEnt )
+ {
+ CBasePlasmaProjectile *pRet = dynamic_cast< CBasePlasmaProjectile* >( pEnt );
+ if ( pRet )
+ {
+ return pRet;
+ }
+ else
+ {
+ UTIL_Remove( pEnt );
+ }
+ }
+
+ return NULL;
+}
+
+
+REGISTER_STRESS_ENTITY( CreateResourceChunk );
+REGISTER_STRESS_ENTITY( CreateResourceBox );
+REGISTER_STRESS_ENTITY( CreatePlasmaProjectile );
+REGISTER_STRESS_ENTITY( CreatePlasmaShot );
+REGISTER_STRESS_ENTITY( CreateSignalFlare );
+
+
+