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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_stressentities.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_stressentities.cpp')
-rw-r--r--game/server/tf2/tf_stressentities.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/server/tf2/tf_stressentities.cpp b/game/server/tf2/tf_stressentities.cpp
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+++ b/game/server/tf2/tf_stressentities.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "test_stressentities.h"
+#include "tf_flare.h"
+#include "tf_shareddefs.h"
+#include "plasmaprojectile.h"
+
+
+// ------------------------------------------------------------------------------------ //
+// Functions to create random entities.
+// ------------------------------------------------------------------------------------ //
+
+CBaseEntity* CreateSignalFlare()
+{
+ CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
+ if ( pLocalPlayer )
+ {
+ return CSignalFlare::Create( GetRandomSpot(), QAngle( 0, 0, 0 ), pLocalPlayer, 3 );
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+
+CBaseEntity* CreateResourceChunk()
+{
+ CBaseEntity *pChunk = MoveToRandomSpot( CreateEntityByName( "resource_chunk" ) );
+ if ( pChunk )
+ {
+ pChunk->Spawn();
+ }
+
+ return pChunk;
+}
+
+
+CBaseEntity* CreateResourceBox()
+{
+ CBaseEntity *pRet = MoveToRandomSpot( CreateEntityByName( "obj_box" ) );
+ if ( pRet )
+ {
+ pRet->Spawn();
+ }
+
+ return pRet;
+}
+
+CBaseEntity* CreatePlasmaProjectile()
+{
+ CBaseEntity *pLocalPlayer = UTIL_GetLocalPlayer();
+ if ( pLocalPlayer )
+ {
+ Vector vForward;
+ vForward.Random(-1,1);
+ VectorNormalize( vForward );
+
+ CBasePlasmaProjectile *pRet = CBasePlasmaProjectile::Create(
+ Vector(0,0,0),
+ vForward,
+ 0,
+ pLocalPlayer );
+
+ if ( pRet )
+ MoveToRandomSpot( pRet );
+
+ return pRet;
+ }
+
+ return NULL;
+}
+
+CBaseEntity* CreatePlasmaShot()
+{
+ CBaseEntity *pEnt = MoveToRandomSpot( CreateEntityByName( "base_plasmaprojectile" ) );
+ if ( pEnt )
+ {
+ CBasePlasmaProjectile *pRet = dynamic_cast< CBasePlasmaProjectile* >( pEnt );
+ if ( pRet )
+ {
+ return pRet;
+ }
+ else
+ {
+ UTIL_Remove( pEnt );
+ }
+ }
+
+ return NULL;
+}
+
+
+REGISTER_STRESS_ENTITY( CreateResourceChunk );
+REGISTER_STRESS_ENTITY( CreateResourceBox );
+REGISTER_STRESS_ENTITY( CreatePlasmaProjectile );
+REGISTER_STRESS_ENTITY( CreatePlasmaShot );
+REGISTER_STRESS_ENTITY( CreateSignalFlare );
+
+
+