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Diffstat (limited to 'game/server/tf2/tf_obj_selfheal.h')
| -rw-r--r-- | game/server/tf2/tf_obj_selfheal.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_selfheal.h b/game/server/tf2/tf_obj_selfheal.h new file mode 100644 index 0000000..d015ab9 --- /dev/null +++ b/game/server/tf2/tf_obj_selfheal.h @@ -0,0 +1,37 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Upgrade that heals the object over time +// +//=============================================================================// + +#ifndef TF_OBJ_SELFHEAL_H +#define TF_OBJ_SELFHEAL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_obj_baseupgrade_shared.h" + +// ------------------------------------------------------------------------ // +// Self-Heal upgrade +// ------------------------------------------------------------------------ // +class CObjectSelfHeal : public CBaseObjectUpgrade +{ +DECLARE_CLASS( CObjectSelfHeal, CBaseObjectUpgrade ); + +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + CObjectSelfHeal(); + + virtual void Spawn(); + virtual void Precache(); + virtual bool CanTakeEMPDamage( void ) { return true; } + virtual void FinishedBuilding( void ); + + // Repairing + virtual void SelfHealThink( void ); +}; + +#endif // TF_OBJ_SELFHEAL_H |