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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_obj_selfheal.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf2/tf_obj_selfheal.h')
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diff --git a/game/server/tf2/tf_obj_selfheal.h b/game/server/tf2/tf_obj_selfheal.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Upgrade that heals the object over time
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_SELFHEAL_H
+#define TF_OBJ_SELFHEAL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_obj_baseupgrade_shared.h"
+
+// ------------------------------------------------------------------------ //
+// Self-Heal upgrade
+// ------------------------------------------------------------------------ //
+class CObjectSelfHeal : public CBaseObjectUpgrade
+{
+DECLARE_CLASS( CObjectSelfHeal, CBaseObjectUpgrade );
+
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ CObjectSelfHeal();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual bool CanTakeEMPDamage( void ) { return true; }
+ virtual void FinishedBuilding( void );
+
+ // Repairing
+ virtual void SelfHealThink( void );
+};
+
+#endif // TF_OBJ_SELFHEAL_H