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diff --git a/game/server/tf2/tf_obj_dragonsteeth.h b/game/server/tf2/tf_obj_dragonsteeth.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_DRAGONSTEETH_H
+#define TF_OBJ_DRAGONSTEETH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_obj.h"
+
+// ------------------------------------------------------------------------ //
+// Purpose: Object built to block vehicle movement
+// ------------------------------------------------------------------------ //
+class CObjectDragonsTeeth : public CBaseObject
+{
+DECLARE_CLASS( CObjectDragonsTeeth, CBaseObject );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ CObjectDragonsTeeth();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual float GetNearbyObjectCheckRadius( void ) { return 10.0; }
+ virtual bool StartBuilding( CBaseEntity *pBuilder );
+ virtual void OnActivityChanged( Activity act );
+
+public:
+ CHandle< CBaseObject > m_hOwningObject; // Object I was created for
+};
+
+#endif // TF_OBJ_DRAGONSTEETH_H