summaryrefslogtreecommitdiff
path: root/game/server/tf2/tf_obj_dragonsteeth.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_obj_dragonsteeth.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_obj_dragonsteeth.h')
-rw-r--r--game/server/tf2/tf_obj_dragonsteeth.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_dragonsteeth.h b/game/server/tf2/tf_obj_dragonsteeth.h
new file mode 100644
index 0000000..3c4dfd1
--- /dev/null
+++ b/game/server/tf2/tf_obj_dragonsteeth.h
@@ -0,0 +1,37 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_DRAGONSTEETH_H
+#define TF_OBJ_DRAGONSTEETH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_obj.h"
+
+// ------------------------------------------------------------------------ //
+// Purpose: Object built to block vehicle movement
+// ------------------------------------------------------------------------ //
+class CObjectDragonsTeeth : public CBaseObject
+{
+DECLARE_CLASS( CObjectDragonsTeeth, CBaseObject );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ CObjectDragonsTeeth();
+
+ virtual void Spawn();
+ virtual void Precache();
+ virtual float GetNearbyObjectCheckRadius( void ) { return 10.0; }
+ virtual bool StartBuilding( CBaseEntity *pBuilder );
+ virtual void OnActivityChanged( Activity act );
+
+public:
+ CHandle< CBaseObject > m_hOwningObject; // Object I was created for
+};
+
+#endif // TF_OBJ_DRAGONSTEETH_H