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Diffstat (limited to 'game/server/tf2/tf_class_recon.h')
| -rw-r--r-- | game/server/tf2/tf_class_recon.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_recon.h b/game/server/tf2/tf_class_recon.h new file mode 100644 index 0000000..ef61a04 --- /dev/null +++ b/game/server/tf2/tf_class_recon.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_CLASS_RECON_H +#define TF_CLASS_RECON_H +#pragma once + +#include "TFClassData_Shared.h" +#include "tf_playerclass.h" + +class CTFJetpackSteam; +class CReconJetpackLevel; + + +//===================================================================== +// Recon +class CPlayerClassRecon : public CPlayerClass +{ +public: + DECLARE_CLASS( CPlayerClassRecon, CPlayerClass ); + + CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass ); + ~CPlayerClassRecon(); + + virtual void ClassActivate( void ); + virtual void ClassDeactivate( void ); + + virtual const char* GetClassModelString( int nTeam ); + + // Class Initialization + virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason ); + virtual void SetupMoveData( void ); // Override class specific movement data here. + virtual void SetupSizeData( void ); // Override class specific size data here. + virtual void ResetViewOffset( void ); + + PlayerClassReconData_t *GetClassData( void ) { return &m_ClassData; } + + virtual int CanBuild( int iObjectType ); + + virtual void ClassThink( void ); + virtual void GainedNewTechnology( CBaseTechnology *pTechnology ); + + virtual void CreatePersonalOrder(); + + // Hooks + virtual void SetPlayerHull( void ); + + CNetworkVarEmbedded( PlayerClassReconData_t, m_ClassData ); + +protected: + bool m_bHasRadarScanner; +}; + +EXTERN_SEND_TABLE( DT_PlayerClassReconData ) + +#endif // TF_CLASS_RECON_H |