summaryrefslogtreecommitdiff
path: root/game/server/tf2/tf_class_recon.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_class_recon.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_class_recon.h')
-rw-r--r--game/server/tf2/tf_class_recon.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_recon.h b/game/server/tf2/tf_class_recon.h
new file mode 100644
index 0000000..ef61a04
--- /dev/null
+++ b/game/server/tf2/tf_class_recon.h
@@ -0,0 +1,60 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_CLASS_RECON_H
+#define TF_CLASS_RECON_H
+#pragma once
+
+#include "TFClassData_Shared.h"
+#include "tf_playerclass.h"
+
+class CTFJetpackSteam;
+class CReconJetpackLevel;
+
+
+//=====================================================================
+// Recon
+class CPlayerClassRecon : public CPlayerClass
+{
+public:
+ DECLARE_CLASS( CPlayerClassRecon, CPlayerClass );
+
+ CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass );
+ ~CPlayerClassRecon();
+
+ virtual void ClassActivate( void );
+ virtual void ClassDeactivate( void );
+
+ virtual const char* GetClassModelString( int nTeam );
+
+ // Class Initialization
+ virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason );
+ virtual void SetupMoveData( void ); // Override class specific movement data here.
+ virtual void SetupSizeData( void ); // Override class specific size data here.
+ virtual void ResetViewOffset( void );
+
+ PlayerClassReconData_t *GetClassData( void ) { return &m_ClassData; }
+
+ virtual int CanBuild( int iObjectType );
+
+ virtual void ClassThink( void );
+ virtual void GainedNewTechnology( CBaseTechnology *pTechnology );
+
+ virtual void CreatePersonalOrder();
+
+ // Hooks
+ virtual void SetPlayerHull( void );
+
+ CNetworkVarEmbedded( PlayerClassReconData_t, m_ClassData );
+
+protected:
+ bool m_bHasRadarScanner;
+};
+
+EXTERN_SEND_TABLE( DT_PlayerClassReconData )
+
+#endif // TF_CLASS_RECON_H