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Diffstat (limited to 'game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h')
-rw-r--r--game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h25
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diff --git a/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h b/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h
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+++ b/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h
@@ -0,0 +1,25 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//
+//=============================================================================
+#ifndef ZOMBIE_SPECIAL_ATTACK_H
+#define ZOMBIE_SPECIAL_ATTACK_H
+
+//---------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------
+class CZombieSpecialAttack : public Action< CZombie >
+{
+public:
+ virtual ActionResult< CZombie > OnStart( CZombie *me, Action< CZombie > *priorAction );
+ virtual ActionResult< CZombie > Update( CZombie *me, float interval );
+
+ virtual const char *GetName( void ) const { return "Special Attack"; } // return name of this action
+private:
+
+ void DoSpecialAttack( CZombie *me );
+
+ CountdownTimer m_stompTimer;
+};
+
+#endif // ZOMBIE_SPECIAL_ATTACK_H