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Diffstat (limited to 'game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h')
| -rw-r--r-- | game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h b/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h new file mode 100644 index 0000000..b8689fb --- /dev/null +++ b/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +// +//============================================================================= +#ifndef ZOMBIE_SPECIAL_ATTACK_H +#define ZOMBIE_SPECIAL_ATTACK_H + +//--------------------------------------------------------------------------------------------- +//--------------------------------------------------------------------------------------------- +class CZombieSpecialAttack : public Action< CZombie > +{ +public: + virtual ActionResult< CZombie > OnStart( CZombie *me, Action< CZombie > *priorAction ); + virtual ActionResult< CZombie > Update( CZombie *me, float interval ); + + virtual const char *GetName( void ) const { return "Special Attack"; } // return name of this action +private: + + void DoSpecialAttack( CZombie *me ); + + CountdownTimer m_stompTimer; +}; + +#endif // ZOMBIE_SPECIAL_ATTACK_H |