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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h
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Diffstat (limited to 'game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h')
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diff --git a/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h b/game/server/tf/halloween/zombie/zombie_behavior/zombie_special_attack.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//
+//
+//=============================================================================
+#ifndef ZOMBIE_SPECIAL_ATTACK_H
+#define ZOMBIE_SPECIAL_ATTACK_H
+
+//---------------------------------------------------------------------------------------------
+//---------------------------------------------------------------------------------------------
+class CZombieSpecialAttack : public Action< CZombie >
+{
+public:
+ virtual ActionResult< CZombie > OnStart( CZombie *me, Action< CZombie > *priorAction );
+ virtual ActionResult< CZombie > Update( CZombie *me, float interval );
+
+ virtual const char *GetName( void ) const { return "Special Attack"; } // return name of this action
+private:
+
+ void DoSpecialAttack( CZombie *me );
+
+ CountdownTimer m_stompTimer;
+};
+
+#endif // ZOMBIE_SPECIAL_ATTACK_H