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-rw-r--r--game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp b/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp
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index 0000000..5a4a0ea
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+++ b/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp
@@ -0,0 +1,44 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// headless_hatman_dying.cpp
+// The HHH in the process of dying
+// Michael Booth, October 2010
+
+#include "cbase.h"
+
+#include "particle_parse.h"
+
+#include "../headless_hatman.h"
+#include "headless_hatman_dying.h"
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CHeadlessHatman > CHeadlessHatmanDying::OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction )
+{
+ me->GetBodyInterface()->StartActivity( ACT_DIESIMPLE );
+ me->EmitSound( "Halloween.HeadlessBossDying" );
+ return Continue();
+}
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CHeadlessHatman > CHeadlessHatmanDying::Update( CHeadlessHatman *me, float interval )
+{
+ if ( me->IsActivityFinished() )
+ {
+ me->Break();
+ DispatchParticleEffect( "halloween_boss_death", me->GetAbsOrigin(), me->GetAbsAngles() );
+
+ UTIL_Remove( me );
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "pumpkin_lord_killed" );
+ if ( event )
+ {
+ gameeventmanager->FireEvent( event );
+ }
+
+ return Done();
+ }
+
+ return Continue();
+}
+