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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp')
-rw-r--r--game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp b/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp
new file mode 100644
index 0000000..5a4a0ea
--- /dev/null
+++ b/game/server/tf/halloween/halloween_behavior/headless_hatman_dying.cpp
@@ -0,0 +1,44 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// headless_hatman_dying.cpp
+// The HHH in the process of dying
+// Michael Booth, October 2010
+
+#include "cbase.h"
+
+#include "particle_parse.h"
+
+#include "../headless_hatman.h"
+#include "headless_hatman_dying.h"
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CHeadlessHatman > CHeadlessHatmanDying::OnStart( CHeadlessHatman *me, Action< CHeadlessHatman > *priorAction )
+{
+ me->GetBodyInterface()->StartActivity( ACT_DIESIMPLE );
+ me->EmitSound( "Halloween.HeadlessBossDying" );
+ return Continue();
+}
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CHeadlessHatman > CHeadlessHatmanDying::Update( CHeadlessHatman *me, float interval )
+{
+ if ( me->IsActivityFinished() )
+ {
+ me->Break();
+ DispatchParticleEffect( "halloween_boss_death", me->GetAbsOrigin(), me->GetAbsAngles() );
+
+ UTIL_Remove( me );
+
+ IGameEvent *event = gameeventmanager->CreateEvent( "pumpkin_lord_killed" );
+ if ( event )
+ {
+ gameeventmanager->FireEvent( event );
+ }
+
+ return Done();
+ }
+
+ return Continue();
+}
+