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path: root/game/server/tf/entity_passtime_ball_spawn.cpp
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Diffstat (limited to 'game/server/tf/entity_passtime_ball_spawn.cpp')
-rw-r--r--game/server/tf/entity_passtime_ball_spawn.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/entity_passtime_ball_spawn.cpp b/game/server/tf/entity_passtime_ball_spawn.cpp
new file mode 100644
index 0000000..76f42a8
--- /dev/null
+++ b/game/server/tf/entity_passtime_ball_spawn.cpp
@@ -0,0 +1,34 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "entity_passtime_ball_spawn.h"
+#include "tf_passtime_ball.h"
+#include "tf_passtime_logic.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+BEGIN_DATADESC( CPasstimeBallSpawn )
+ DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+ DEFINE_OUTPUT( m_onSpawnBall, "OnSpawnBall" ),
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+LINK_ENTITY_TO_CLASS( info_passtime_ball_spawn, CPasstimeBallSpawn );
+
+//-----------------------------------------------------------------------------
+IMPLEMENT_AUTO_LIST( IPasstimeBallSpawnAutoList );
+
+//-----------------------------------------------------------------------------
+CPasstimeBallSpawn::CPasstimeBallSpawn() : m_bDisabled( false ) {}
+bool CPasstimeBallSpawn::IsEnabled() const { return !m_bDisabled; }
+void CPasstimeBallSpawn::InputEnable( inputdata_t& input ) { m_bDisabled = false; }
+void CPasstimeBallSpawn::InputDisable( inputdata_t& input ) { m_bDisabled = true; }