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Diffstat (limited to 'game/server/tf/entity_forcerespawn.h')
| -rw-r--r-- | game/server/tf/entity_forcerespawn.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/tf/entity_forcerespawn.h b/game/server/tf/entity_forcerespawn.h new file mode 100644 index 0000000..f23e975 --- /dev/null +++ b/game/server/tf/entity_forcerespawn.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF Reset Entity (resets the teams). +// +//=============================================================================// +#ifndef ENTITY_FORCERESPAWN_H +#define ENTITY_FORCERESPAWN_H + +#ifdef _WIN32 +#pragma once +#endif + +//============================================================================= +// +// CTF Force Respawn Entity. +// + +class CTFForceRespawn : public CPointEntity +{ +public: + DECLARE_CLASS( CTFForceRespawn, CPointEntity ); + + CTFForceRespawn(); + void Reset( void ); + + void ForceRespawn( bool bSwitchTeams, int nTeam = TEAM_UNASSIGNED, bool bRemoveEverything = true ); + + // Input. + void InputForceRespawn( inputdata_t &inputdata ); + void InputForceRespawnSwitchTeams( inputdata_t &inputdata ); + void InputForceTeamRespawn( inputdata_t &inputdata ); + +private: + + COutputEvent m_outputOnForceRespawn; // Fired when the entity is done respawning the players. + + DECLARE_DATADESC(); +}; + +#endif // ENTITY_FORCERESPAWN_H + + |