summaryrefslogtreecommitdiff
path: root/game/server/tf/entity_forcerespawn.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_forcerespawn.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/entity_forcerespawn.h')
-rw-r--r--game/server/tf/entity_forcerespawn.h42
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/tf/entity_forcerespawn.h b/game/server/tf/entity_forcerespawn.h
new file mode 100644
index 0000000..f23e975
--- /dev/null
+++ b/game/server/tf/entity_forcerespawn.h
@@ -0,0 +1,42 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF Reset Entity (resets the teams).
+//
+//=============================================================================//
+#ifndef ENTITY_FORCERESPAWN_H
+#define ENTITY_FORCERESPAWN_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//=============================================================================
+//
+// CTF Force Respawn Entity.
+//
+
+class CTFForceRespawn : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTFForceRespawn, CPointEntity );
+
+ CTFForceRespawn();
+ void Reset( void );
+
+ void ForceRespawn( bool bSwitchTeams, int nTeam = TEAM_UNASSIGNED, bool bRemoveEverything = true );
+
+ // Input.
+ void InputForceRespawn( inputdata_t &inputdata );
+ void InputForceRespawnSwitchTeams( inputdata_t &inputdata );
+ void InputForceTeamRespawn( inputdata_t &inputdata );
+
+private:
+
+ COutputEvent m_outputOnForceRespawn; // Fired when the entity is done respawning the players.
+
+ DECLARE_DATADESC();
+};
+
+#endif // ENTITY_FORCERESPAWN_H
+
+