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Diffstat (limited to 'game/server/tf/entity_armor.h')
| -rw-r--r-- | game/server/tf/entity_armor.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/entity_armor.h b/game/server/tf/entity_armor.h new file mode 100644 index 0000000..b172ceb --- /dev/null +++ b/game/server/tf/entity_armor.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF Armor. +// +//=============================================================================// +#ifndef ENTITY_ARMOR_H +#define ENTITY_ARMOR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_powerup.h" + +//============================================================================= +// +// CTF Armor class. +// + +class CArmor : public CTFPowerup +{ +public: + DECLARE_CLASS( CArmor, CTFPowerup ); + + void Spawn( void ); + void Precache( void ); + bool MyTouch( CBasePlayer *pPlayer ); + + virtual const char *GetDefaultPowerupModel( void ) { return "models/items/car_battery01.mdl"; } +}; + +#endif // ENTITY_ARMOR_H + + |