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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_armor.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/entity_armor.h')
| -rw-r--r-- | game/server/tf/entity_armor.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/entity_armor.h b/game/server/tf/entity_armor.h new file mode 100644 index 0000000..b172ceb --- /dev/null +++ b/game/server/tf/entity_armor.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF Armor. +// +//=============================================================================// +#ifndef ENTITY_ARMOR_H +#define ENTITY_ARMOR_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_powerup.h" + +//============================================================================= +// +// CTF Armor class. +// + +class CArmor : public CTFPowerup +{ +public: + DECLARE_CLASS( CArmor, CTFPowerup ); + + void Spawn( void ); + void Precache( void ); + bool MyTouch( CBasePlayer *pPlayer ); + + virtual const char *GetDefaultPowerupModel( void ) { return "models/items/car_battery01.mdl"; } +}; + +#endif // ENTITY_ARMOR_H + + |