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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/entity_armor.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/entity_armor.h')
-rw-r--r--game/server/tf/entity_armor.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/server/tf/entity_armor.h b/game/server/tf/entity_armor.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF Armor.
+//
+//=============================================================================//
+#ifndef ENTITY_ARMOR_H
+#define ENTITY_ARMOR_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_powerup.h"
+
+//=============================================================================
+//
+// CTF Armor class.
+//
+
+class CArmor : public CTFPowerup
+{
+public:
+ DECLARE_CLASS( CArmor, CTFPowerup );
+
+ void Spawn( void );
+ void Precache( void );
+ bool MyTouch( CBasePlayer *pPlayer );
+
+ virtual const char *GetDefaultPowerupModel( void ) { return "models/items/car_battery01.mdl"; }
+};
+
+#endif // ENTITY_ARMOR_H
+
+