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Diffstat (limited to 'game/server/tf/bot/map_entities/tf_bot_roster.h')
-rw-r--r--game/server/tf/bot/map_entities/tf_bot_roster.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_bot_roster.h b/game/server/tf/bot/map_entities/tf_bot_roster.h
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+++ b/game/server/tf/bot/map_entities/tf_bot_roster.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_roster.h
+// entity that dictates what classes a bot can choose when spawning
+// Tom Bui, April 2010
+
+#ifndef TF_BOT_ROSTER_H
+#define TF_BOT_ROSTER_H
+
+class CTFBotRoster : public CPointEntity
+{
+ DECLARE_CLASS( CTFBotRoster, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ CTFBotRoster( void );
+ virtual ~CTFBotRoster() {}
+
+ // input
+ void InputSetAllowScout( inputdata_t &inputdata );
+ void InputSetAllowSniper( inputdata_t &inputdata );
+ void InputSetAllowSoldier( inputdata_t &inputdata );
+ void InputSetAllowDemoman( inputdata_t &inputdata );
+ void InputSetAllowMedic( inputdata_t &inputdata );
+ void InputSetAllowHeavy( inputdata_t &inputdata );
+ void InputSetAllowPyro( inputdata_t &inputdata );
+ void InputSetAllowSpy( inputdata_t &inputdata );
+ void InputSetAllowEngineer( inputdata_t &inputdata );
+
+ // misc.
+ bool IsClassAllowed( int iBotClass ) const;
+ bool IsClassChangeAllowed() const;
+
+public:
+ string_t m_teamName;
+ bool m_bAllowClassChanges;
+ bool m_bAllowedClasses[TF_LAST_NORMAL_CLASS];
+};
+
+#endif // TF_BOT_ROSTER_H