diff options
Diffstat (limited to 'game/server/tf/bot/map_entities/tf_bot_roster.h')
| -rw-r--r-- | game/server/tf/bot/map_entities/tf_bot_roster.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_bot_roster.h b/game/server/tf/bot/map_entities/tf_bot_roster.h new file mode 100644 index 0000000..e3931ba --- /dev/null +++ b/game/server/tf/bot/map_entities/tf_bot_roster.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_roster.h +// entity that dictates what classes a bot can choose when spawning +// Tom Bui, April 2010 + +#ifndef TF_BOT_ROSTER_H +#define TF_BOT_ROSTER_H + +class CTFBotRoster : public CPointEntity +{ + DECLARE_CLASS( CTFBotRoster, CPointEntity ); +public: + DECLARE_DATADESC(); + + CTFBotRoster( void ); + virtual ~CTFBotRoster() {} + + // input + void InputSetAllowScout( inputdata_t &inputdata ); + void InputSetAllowSniper( inputdata_t &inputdata ); + void InputSetAllowSoldier( inputdata_t &inputdata ); + void InputSetAllowDemoman( inputdata_t &inputdata ); + void InputSetAllowMedic( inputdata_t &inputdata ); + void InputSetAllowHeavy( inputdata_t &inputdata ); + void InputSetAllowPyro( inputdata_t &inputdata ); + void InputSetAllowSpy( inputdata_t &inputdata ); + void InputSetAllowEngineer( inputdata_t &inputdata ); + + // misc. + bool IsClassAllowed( int iBotClass ) const; + bool IsClassChangeAllowed() const; + +public: + string_t m_teamName; + bool m_bAllowClassChanges; + bool m_bAllowedClasses[TF_LAST_NORMAL_CLASS]; +}; + +#endif // TF_BOT_ROSTER_H |