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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/map_entities/tf_bot_roster.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/bot/map_entities/tf_bot_roster.h')
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diff --git a/game/server/tf/bot/map_entities/tf_bot_roster.h b/game/server/tf/bot/map_entities/tf_bot_roster.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_roster.h
+// entity that dictates what classes a bot can choose when spawning
+// Tom Bui, April 2010
+
+#ifndef TF_BOT_ROSTER_H
+#define TF_BOT_ROSTER_H
+
+class CTFBotRoster : public CPointEntity
+{
+ DECLARE_CLASS( CTFBotRoster, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ CTFBotRoster( void );
+ virtual ~CTFBotRoster() {}
+
+ // input
+ void InputSetAllowScout( inputdata_t &inputdata );
+ void InputSetAllowSniper( inputdata_t &inputdata );
+ void InputSetAllowSoldier( inputdata_t &inputdata );
+ void InputSetAllowDemoman( inputdata_t &inputdata );
+ void InputSetAllowMedic( inputdata_t &inputdata );
+ void InputSetAllowHeavy( inputdata_t &inputdata );
+ void InputSetAllowPyro( inputdata_t &inputdata );
+ void InputSetAllowSpy( inputdata_t &inputdata );
+ void InputSetAllowEngineer( inputdata_t &inputdata );
+
+ // misc.
+ bool IsClassAllowed( int iBotClass ) const;
+ bool IsClassChangeAllowed() const;
+
+public:
+ string_t m_teamName;
+ bool m_bAllowClassChanges;
+ bool m_bAllowedClasses[TF_LAST_NORMAL_CLASS];
+};
+
+#endif // TF_BOT_ROSTER_H