diff options
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_approach_object.h')
| -rw-r--r-- | game/server/tf/bot/behavior/tf_bot_approach_object.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_approach_object.h b/game/server/tf/bot/behavior/tf_bot_approach_object.h new file mode 100644 index 0000000..d19f4bc --- /dev/null +++ b/game/server/tf/bot/behavior/tf_bot_approach_object.h @@ -0,0 +1,29 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_approach_object.h +// Move near/onto an object +// Michael Booth, February 2009 + +#ifndef TF_BOT_APPROACH_OBJECT_H +#define TF_BOT_APPROACH_OBJECT_H + +#include "Path/NextBotPathFollow.h" + +class CTFBotApproachObject : public Action< CTFBot > +{ +public: + CTFBotApproachObject( CBaseEntity *loot, float range = 10.0f ); + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual const char *GetName( void ) const { return "ApproachObject"; }; + +private: + CHandle< CBaseEntity > m_loot; // what we are collecting + float m_range; // how close should we get + PathFollower m_path; // how we get to the loot + CountdownTimer m_repathTimer; +}; + + +#endif // TF_BOT_APPROACH_OBJECT_H |