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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/tf_bot_approach_object.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_approach_object.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_approach_object.h
+// Move near/onto an object
+// Michael Booth, February 2009
+
+#ifndef TF_BOT_APPROACH_OBJECT_H
+#define TF_BOT_APPROACH_OBJECT_H
+
+#include "Path/NextBotPathFollow.h"
+
+class CTFBotApproachObject : public Action< CTFBot >
+{
+public:
+ CTFBotApproachObject( CBaseEntity *loot, float range = 10.0f );
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual const char *GetName( void ) const { return "ApproachObject"; };
+
+private:
+ CHandle< CBaseEntity > m_loot; // what we are collecting
+ float m_range; // how close should we get
+ PathFollower m_path; // how we get to the loot
+ CountdownTimer m_repathTimer;
+};
+
+
+#endif // TF_BOT_APPROACH_OBJECT_H