diff options
Diffstat (limited to 'game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h')
| -rw-r--r-- | game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h b/game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h new file mode 100644 index 0000000..4c8fe77 --- /dev/null +++ b/game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_spy_sap.h +// Sap nearby enemy buildings +// Michael Booth, June 2010 + +#ifndef TF_BOT_SPY_SAP_H +#define TF_BOT_SPY_SAP_H + +#include "Path/NextBotPathFollow.h" + +class CTFBotSpySap : public Action< CTFBot > +{ +public: + CTFBotSpySap( CBaseObject *sapTarget ); + virtual ~CTFBotSpySap() { } + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction ); + + virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction ); + virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); + + virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); + + virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"? + virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? + virtual QueryResultType IsHindrance( const INextBot *me, CBaseEntity *blocker ) const; // use this to signal the enemy we are focusing on, so we dont avoid them + + virtual const char *GetName( void ) const { return "SpySap"; }; + +private: + CHandle< CBaseObject > m_sapTarget; + + CountdownTimer m_repathTimer; + PathFollower m_path; + + CBaseObject *GetNearestKnownSappableTarget( CTFBot *me ); + bool AreAllDangerousSentriesSapped( CTFBot *me ) const; +}; + +#endif // TF_BOT_SPY_SAP_H |