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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h
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Diffstat (limited to 'game/server/tf/bot/behavior/spy/tf_bot_spy_sap.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_spy_sap.h
+// Sap nearby enemy buildings
+// Michael Booth, June 2010
+
+#ifndef TF_BOT_SPY_SAP_H
+#define TF_BOT_SPY_SAP_H
+
+#include "Path/NextBotPathFollow.h"
+
+class CTFBotSpySap : public Action< CTFBot >
+{
+public:
+ CTFBotSpySap( CBaseObject *sapTarget );
+ virtual ~CTFBotSpySap() { }
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+ virtual void OnEnd( CTFBot *me, Action< CTFBot > *nextAction );
+
+ virtual ActionResult< CTFBot > OnSuspend( CTFBot *me, Action< CTFBot > *interruptingAction );
+ virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
+
+ virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
+
+ virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
+ virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat?
+ virtual QueryResultType IsHindrance( const INextBot *me, CBaseEntity *blocker ) const; // use this to signal the enemy we are focusing on, so we dont avoid them
+
+ virtual const char *GetName( void ) const { return "SpySap"; };
+
+private:
+ CHandle< CBaseObject > m_sapTarget;
+
+ CountdownTimer m_repathTimer;
+ PathFollower m_path;
+
+ CBaseObject *GetNearestKnownSappableTarget( CTFBot *me );
+ bool AreAllDangerousSentriesSapped( CTFBot *me ) const;
+};
+
+#endif // TF_BOT_SPY_SAP_H