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Diffstat (limited to 'game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h')
-rw-r--r--game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h24
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diff --git a/game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h b/game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h
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+++ b/game/server/tf/bot/behavior/spy/tf_bot_spy_backstab.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_spy_backstab.h
+// Chase behind a victim and backstab them
+// Michael Booth, June 2010
+
+#ifndef TF_BOT_SPY_BACKSTAB_H
+#define TF_BOT_SPY_BACKSTAB_H
+
+#include "Path/NextBotPathFollow.h"
+
+class CTFBotSpyBackstab : public Action< CTFBot >
+{
+public:
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
+
+ virtual const char *GetName( void ) const { return "SpyBackstab"; };
+
+private:
+};
+
+#endif // TF_BOT_SPY_BACKSTAB_H