diff options
Diffstat (limited to 'game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h')
| -rw-r--r-- | game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h b/game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h new file mode 100644 index 0000000..085d043 --- /dev/null +++ b/game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_spy_attack.h +// Backstab or pistol, as appropriate +// Michael Booth, June 2010 + +#ifndef TF_BOT_SPY_ATTACK_H +#define TF_BOT_SPY_ATTACK_H + +#include "Path/NextBotChasePath.h" + + +//------------------------------------------------------------------------------- +class CTFBotSpyAttack : public Action< CTFBot > +{ +public: + CTFBotSpyAttack( CTFPlayer *victim ); + virtual ~CTFBotSpyAttack() { } + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); + + virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); + virtual EventDesiredResult< CTFBot > OnInjured( CTFBot *me, const CTakeDamageInfo &info ); + virtual EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result = NULL ); + + virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? + virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? + virtual QueryResultType ShouldAttack( const INextBot *meBot, const CKnownEntity *them ) const; + virtual QueryResultType IsHindrance( const INextBot *me, CBaseEntity *blocker ) const; // use this to signal the enemy we are focusing on, so we dont avoid them + + virtual const CKnownEntity * SelectMoreDangerousThreat( const INextBot *me, + const CBaseCombatCharacter *subject, + const CKnownEntity *threat1, + const CKnownEntity *threat2 ) const; // return the more dangerous of the two threats to 'subject', or NULL if we have no opinion + + virtual const char *GetName( void ) const { return "SpyAttack"; }; + +private: + CHandle< CTFPlayer > m_victim; + ChasePath m_path; + bool m_isCoverBlown; + CountdownTimer m_chuckleTimer; + CountdownTimer m_decloakTimer; +}; + + +#endif // TF_BOT_SPY_ATTACK_H |