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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/bot/behavior/spy/tf_bot_spy_attack.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_spy_attack.h
+// Backstab or pistol, as appropriate
+// Michael Booth, June 2010
+
+#ifndef TF_BOT_SPY_ATTACK_H
+#define TF_BOT_SPY_ATTACK_H
+
+#include "Path/NextBotChasePath.h"
+
+
+//-------------------------------------------------------------------------------
+class CTFBotSpyAttack : public Action< CTFBot >
+{
+public:
+ CTFBotSpyAttack( CTFPlayer *victim );
+ virtual ~CTFBotSpyAttack() { }
+
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction );
+
+ virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me );
+ virtual EventDesiredResult< CTFBot > OnInjured( CTFBot *me, const CTakeDamageInfo &info );
+ virtual EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result = NULL );
+
+ virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat?
+ virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry?
+ virtual QueryResultType ShouldAttack( const INextBot *meBot, const CKnownEntity *them ) const;
+ virtual QueryResultType IsHindrance( const INextBot *me, CBaseEntity *blocker ) const; // use this to signal the enemy we are focusing on, so we dont avoid them
+
+ virtual const CKnownEntity * SelectMoreDangerousThreat( const INextBot *me,
+ const CBaseCombatCharacter *subject,
+ const CKnownEntity *threat1,
+ const CKnownEntity *threat2 ) const; // return the more dangerous of the two threats to 'subject', or NULL if we have no opinion
+
+ virtual const char *GetName( void ) const { return "SpyAttack"; };
+
+private:
+ CHandle< CTFPlayer > m_victim;
+ ChasePath m_path;
+ bool m_isCoverBlown;
+ CountdownTimer m_chuckleTimer;
+ CountdownTimer m_decloakTimer;
+};
+
+
+#endif // TF_BOT_SPY_ATTACK_H