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Diffstat (limited to 'game/server/team_spawnpoint.h')
| -rw-r--r-- | game/server/team_spawnpoint.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/team_spawnpoint.h b/game/server/team_spawnpoint.h new file mode 100644 index 0000000..76187ff --- /dev/null +++ b/game/server/team_spawnpoint.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Team spawnpoint entity +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_TEAMSPAWNPOINT_H +#define TF_TEAMSPAWNPOINT_H +#pragma once + +#include "baseentity.h" +#include "entityoutput.h" + +class CTeam; + +//----------------------------------------------------------------------------- +// Purpose: points at which the player can spawn, restricted by team +//----------------------------------------------------------------------------- +class CTeamSpawnPoint : public CPointEntity +{ +public: + DECLARE_CLASS( CTeamSpawnPoint, CPointEntity ); + + void Activate( void ); + virtual bool IsValid( CBasePlayer *pPlayer ); + + COutputEvent m_OnPlayerSpawn; + +protected: + int m_iDisabled; + + // Input handlers + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + DECLARE_DATADESC(); +}; + +//----------------------------------------------------------------------------- +// Purpose: points at which vehicles can spawn, restricted by team +//----------------------------------------------------------------------------- +class CTeamVehicleSpawnPoint : public CTeamSpawnPoint +{ + DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint ); +public: + void Activate( void ); + bool IsValid( void ); + + COutputEvent m_OnVehicleSpawn; + + DECLARE_DATADESC(); +}; + + +#endif // TF_TEAMSPAWNPOINT_H |