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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/team_spawnpoint.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/team_spawnpoint.h')
-rw-r--r--game/server/team_spawnpoint.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/team_spawnpoint.h b/game/server/team_spawnpoint.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team spawnpoint entity
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_TEAMSPAWNPOINT_H
+#define TF_TEAMSPAWNPOINT_H
+#pragma once
+
+#include "baseentity.h"
+#include "entityoutput.h"
+
+class CTeam;
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which the player can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamSpawnPoint : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTeamSpawnPoint, CPointEntity );
+
+ void Activate( void );
+ virtual bool IsValid( CBasePlayer *pPlayer );
+
+ COutputEvent m_OnPlayerSpawn;
+
+protected:
+ int m_iDisabled;
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: points at which vehicles can spawn, restricted by team
+//-----------------------------------------------------------------------------
+class CTeamVehicleSpawnPoint : public CTeamSpawnPoint
+{
+ DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint );
+public:
+ void Activate( void );
+ bool IsValid( void );
+
+ COutputEvent m_OnVehicleSpawn;
+
+ DECLARE_DATADESC();
+};
+
+
+#endif // TF_TEAMSPAWNPOINT_H