diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/team_spawnpoint.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/team_spawnpoint.h')
| -rw-r--r-- | game/server/team_spawnpoint.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/game/server/team_spawnpoint.h b/game/server/team_spawnpoint.h new file mode 100644 index 0000000..76187ff --- /dev/null +++ b/game/server/team_spawnpoint.h @@ -0,0 +1,56 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Team spawnpoint entity +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_TEAMSPAWNPOINT_H +#define TF_TEAMSPAWNPOINT_H +#pragma once + +#include "baseentity.h" +#include "entityoutput.h" + +class CTeam; + +//----------------------------------------------------------------------------- +// Purpose: points at which the player can spawn, restricted by team +//----------------------------------------------------------------------------- +class CTeamSpawnPoint : public CPointEntity +{ +public: + DECLARE_CLASS( CTeamSpawnPoint, CPointEntity ); + + void Activate( void ); + virtual bool IsValid( CBasePlayer *pPlayer ); + + COutputEvent m_OnPlayerSpawn; + +protected: + int m_iDisabled; + + // Input handlers + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + DECLARE_DATADESC(); +}; + +//----------------------------------------------------------------------------- +// Purpose: points at which vehicles can spawn, restricted by team +//----------------------------------------------------------------------------- +class CTeamVehicleSpawnPoint : public CTeamSpawnPoint +{ + DECLARE_CLASS( CTeamVehicleSpawnPoint, CTeamSpawnPoint ); +public: + void Activate( void ); + bool IsValid( void ); + + COutputEvent m_OnVehicleSpawn; + + DECLARE_DATADESC(); +}; + + +#endif // TF_TEAMSPAWNPOINT_H |