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-rw-r--r--game/server/te_effect_dispatch.h23
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diff --git a/game/server/te_effect_dispatch.h b/game/server/te_effect_dispatch.h
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+++ b/game/server/te_effect_dispatch.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TE_EFFECT_DISPATCH_H
+#define TE_EFFECT_DISPATCH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "effect_dispatch_data.h"
+#include "recipientfilter.h"
+
+
+void DispatchEffect( const char *pName, const CEffectData &data );
+void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter );
+
+
+#endif // TE_EFFECT_DISPATCH_H