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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/te_effect_dispatch.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/te_effect_dispatch.h')
-rw-r--r--game/server/te_effect_dispatch.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/game/server/te_effect_dispatch.h b/game/server/te_effect_dispatch.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TE_EFFECT_DISPATCH_H
+#define TE_EFFECT_DISPATCH_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "effect_dispatch_data.h"
+#include "recipientfilter.h"
+
+
+void DispatchEffect( const char *pName, const CEffectData &data );
+void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter );
+
+
+#endif // TE_EFFECT_DISPATCH_H