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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/te_effect_dispatch.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/te_effect_dispatch.h')
| -rw-r--r-- | game/server/te_effect_dispatch.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/game/server/te_effect_dispatch.h b/game/server/te_effect_dispatch.h new file mode 100644 index 0000000..b759ed5 --- /dev/null +++ b/game/server/te_effect_dispatch.h @@ -0,0 +1,23 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TE_EFFECT_DISPATCH_H +#define TE_EFFECT_DISPATCH_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "effect_dispatch_data.h" +#include "recipientfilter.h" + + +void DispatchEffect( const char *pName, const CEffectData &data ); +void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter ); + + +#endif // TE_EFFECT_DISPATCH_H |