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-rw-r--r--game/server/particle_fire.h36
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diff --git a/game/server/particle_fire.h b/game/server/particle_fire.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_FIRE_H
+#define PARTICLE_FIRE_H
+
+
+#include "baseparticleentity.h"
+
+
+class CParticleFire : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+
+public:
+ CParticleFire();
+
+ DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
+
+ DECLARE_SERVERCLASS();
+
+ // The client shoots a ray out and starts creating fire where it hits.
+ CNetworkVector( m_vOrigin );
+ CNetworkVector( m_vDirection );
+};
+
+
+#endif
+
+
+