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Diffstat (limited to 'game/server/particle_fire.h')
| -rw-r--r-- | game/server/particle_fire.h | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/game/server/particle_fire.h b/game/server/particle_fire.h new file mode 100644 index 0000000..33ecce2 --- /dev/null +++ b/game/server/particle_fire.h @@ -0,0 +1,36 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef PARTICLE_FIRE_H +#define PARTICLE_FIRE_H + + +#include "baseparticleentity.h" + + +class CParticleFire : public CBaseParticleEntity +{ + DECLARE_DATADESC(); + +public: + CParticleFire(); + + DECLARE_CLASS( CParticleFire, CBaseParticleEntity ); + + DECLARE_SERVERCLASS(); + + // The client shoots a ray out and starts creating fire where it hits. + CNetworkVector( m_vOrigin ); + CNetworkVector( m_vDirection ); +}; + + +#endif + + + |