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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/particle_fire.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/particle_fire.h')
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diff --git a/game/server/particle_fire.h b/game/server/particle_fire.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_FIRE_H
+#define PARTICLE_FIRE_H
+
+
+#include "baseparticleentity.h"
+
+
+class CParticleFire : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+
+public:
+ CParticleFire();
+
+ DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
+
+ DECLARE_SERVERCLASS();
+
+ // The client shoots a ray out and starts creating fire where it hits.
+ CNetworkVector( m_vOrigin );
+ CNetworkVector( m_vDirection );
+};
+
+
+#endif
+
+
+