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-rw-r--r--game/server/lights.h48
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diff --git a/game/server/lights.h b/game/server/lights.h
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+++ b/game/server/lights.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef LIGHTS_H
+#define LIGHTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CLight : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CLight, CPointEntity );
+
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ void Spawn( void );
+ void FadeThink( void );
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+ void TurnOn( void );
+ void TurnOff( void );
+ void Toggle( void );
+
+ // Input handlers
+ void InputSetPattern( inputdata_t &inputdata );
+ void InputFadeToPattern( inputdata_t &inputdata );
+
+ void InputToggle( inputdata_t &inputdata );
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ int m_iStyle;
+ int m_iDefaultStyle;
+ string_t m_iszPattern;
+ char m_iCurrentFade;
+ char m_iTargetFade;
+};
+
+#endif // LIGHTS_H