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Diffstat (limited to 'game/server/lights.h')
| -rw-r--r-- | game/server/lights.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/game/server/lights.h b/game/server/lights.h new file mode 100644 index 0000000..5b937cd --- /dev/null +++ b/game/server/lights.h @@ -0,0 +1,48 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef LIGHTS_H +#define LIGHTS_H +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CLight : public CPointEntity +{ +public: + DECLARE_CLASS( CLight, CPointEntity ); + + bool KeyValue( const char *szKeyName, const char *szValue ); + void Spawn( void ); + void FadeThink( void ); + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + + void TurnOn( void ); + void TurnOff( void ); + void Toggle( void ); + + // Input handlers + void InputSetPattern( inputdata_t &inputdata ); + void InputFadeToPattern( inputdata_t &inputdata ); + + void InputToggle( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); + void InputTurnOff( inputdata_t &inputdata ); + + DECLARE_DATADESC(); + +private: + int m_iStyle; + int m_iDefaultStyle; + string_t m_iszPattern; + char m_iCurrentFade; + char m_iTargetFade; +}; + +#endif // LIGHTS_H |