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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/lights.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/lights.h')
-rw-r--r--game/server/lights.h48
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diff --git a/game/server/lights.h b/game/server/lights.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef LIGHTS_H
+#define LIGHTS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CLight : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CLight, CPointEntity );
+
+ bool KeyValue( const char *szKeyName, const char *szValue );
+ void Spawn( void );
+ void FadeThink( void );
+ void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+ void TurnOn( void );
+ void TurnOff( void );
+ void Toggle( void );
+
+ // Input handlers
+ void InputSetPattern( inputdata_t &inputdata );
+ void InputFadeToPattern( inputdata_t &inputdata );
+
+ void InputToggle( inputdata_t &inputdata );
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+private:
+ int m_iStyle;
+ int m_iDefaultStyle;
+ string_t m_iszPattern;
+ char m_iCurrentFade;
+ char m_iTargetFade;
+};
+
+#endif // LIGHTS_H