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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Interface that entities can use to redirect scoring to other entities.
+// i.e. A rocket redirects scoring to the player that fired it.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ISCORER_H
+#define ISCORER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Interface that entities can use to redirect scoring to other entities.
+// i.e. A rocket redirects scoring to the player that fired it.
+//-----------------------------------------------------------------------------
+abstract_class IScorer
+{
+public:
+ // Return the entity that should receive the score
+ virtual CBasePlayer *GetScorer( void ) = 0;
+ // Return the entity that should get assistance credit
+ virtual CBasePlayer *GetAssistant( void ) = 0;
+};
+
+
+#endif // ISCORER_H