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-rw-r--r--game/server/hl2/weapon_citizenpackage.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/game/server/hl2/weapon_citizenpackage.cpp b/game/server/hl2/weapon_citizenpackage.cpp
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+++ b/game/server/hl2/weapon_citizenpackage.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_citizenpackage.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenPackage, DT_WeaponCitizenPackage)
+END_SEND_TABLE()
+
+BEGIN_DATADESC( CWeaponCitizenPackage )
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( weapon_citizenpackage, CWeaponCitizenPackage );
+PRECACHE_WEAPON_REGISTER(weapon_citizenpackage);
+
+acttable_t CWeaponCitizenPackage::m_acttable[] =
+{
+ { ACT_IDLE, ACT_IDLE_PACKAGE, false },
+ { ACT_WALK, ACT_WALK_PACKAGE, false },
+};
+IMPLEMENT_ACTTABLE(CWeaponCitizenPackage);
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CWeaponCitizenPackage::ItemPostFrame( void )
+{
+ // Do nothing
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Remove the citizen package if it's ever dropped
+//-----------------------------------------------------------------------------
+void CWeaponCitizenPackage::Drop( const Vector &vecVelocity )
+{
+ BaseClass::Drop( vecVelocity );
+ UTIL_Remove( this );
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Citizen suitcase
+//-----------------------------------------------------------------------------
+class CWeaponCitizenSuitcase : public CWeaponCitizenPackage
+{
+ DECLARE_CLASS( CWeaponCitizenSuitcase, CWeaponCitizenPackage );
+public:
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+ DECLARE_ACTTABLE();
+};
+
+IMPLEMENT_SERVERCLASS_ST(CWeaponCitizenSuitcase, DT_WeaponCitizenSuitcase)
+END_SEND_TABLE()
+
+BEGIN_DATADESC( CWeaponCitizenSuitcase )
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( weapon_citizensuitcase, CWeaponCitizenSuitcase );
+PRECACHE_WEAPON_REGISTER(weapon_citizensuitcase);
+
+acttable_t CWeaponCitizenSuitcase::m_acttable[] =
+{
+ { ACT_IDLE, ACT_IDLE_SUITCASE, false },
+ { ACT_WALK, ACT_WALK_SUITCASE, false },
+};
+IMPLEMENT_ACTTABLE(CWeaponCitizenSuitcase);