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Diffstat (limited to 'game/server/hl2/npc_alyx.h')
| -rw-r--r-- | game/server/hl2/npc_alyx.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/hl2/npc_alyx.h b/game/server/hl2/npc_alyx.h new file mode 100644 index 0000000..96c1c91 --- /dev/null +++ b/game/server/hl2/npc_alyx.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Base combat character with no AI +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#include "ai_baseactor.h" +#include "npc_playercompanion.h" +#include "ai_behavior_holster.h" + +class CNPC_Alyx : public CNPC_PlayerCompanion +{ +public: + DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion ); + + bool CreateBehaviors(); + void Spawn( void ); + void SelectModel(); + void Precache( void ); + void SetupAlyxWithoutParent( void ); + void CreateEmpTool( void ); + void PrescheduleThink( void ); + Class_T Classify ( void ); + void HandleAnimEvent( animevent_t *pEvent ); + Activity NPC_TranslateActivity ( Activity activity ); + void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); + bool ShouldLookForBetterWeapon() { return false; } + bool IsReadinessCapable() { return false; } + void DeathSound( const CTakeDamageInfo &info ); + + EHANDLE m_hEmpTool; + + DECLARE_DATADESC(); + DEFINE_CUSTOM_AI; +}; |