summaryrefslogtreecommitdiff
path: root/game/server/hl2/npc_alyx.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/npc_alyx.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/hl2/npc_alyx.h')
-rw-r--r--game/server/hl2/npc_alyx.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/hl2/npc_alyx.h b/game/server/hl2/npc_alyx.h
new file mode 100644
index 0000000..96c1c91
--- /dev/null
+++ b/game/server/hl2/npc_alyx.h
@@ -0,0 +1,38 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base combat character with no AI
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "ai_baseactor.h"
+#include "npc_playercompanion.h"
+#include "ai_behavior_holster.h"
+
+class CNPC_Alyx : public CNPC_PlayerCompanion
+{
+public:
+ DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
+
+ bool CreateBehaviors();
+ void Spawn( void );
+ void SelectModel();
+ void Precache( void );
+ void SetupAlyxWithoutParent( void );
+ void CreateEmpTool( void );
+ void PrescheduleThink( void );
+ Class_T Classify ( void );
+ void HandleAnimEvent( animevent_t *pEvent );
+ Activity NPC_TranslateActivity ( Activity activity );
+ void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
+ bool ShouldLookForBetterWeapon() { return false; }
+ bool IsReadinessCapable() { return false; }
+ void DeathSound( const CTakeDamageInfo &info );
+
+ EHANDLE m_hEmpTool;
+
+ DECLARE_DATADESC();
+ DEFINE_CUSTOM_AI;
+};