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Diffstat (limited to 'game/server/hl2/hl2_playerlocaldata.cpp')
-rw-r--r--game/server/hl2/hl2_playerlocaldata.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_playerlocaldata.cpp b/game/server/hl2/hl2_playerlocaldata.cpp
new file mode 100644
index 0000000..819a8e0
--- /dev/null
+++ b/game/server/hl2/hl2_playerlocaldata.cpp
@@ -0,0 +1,69 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hl2_playerlocaldata.h"
+#include "hl2_player.h"
+#include "mathlib/mathlib.h"
+#include "entitylist.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_SEND_TABLE_NOBASE( CHL2PlayerLocalData, DT_HL2Local )
+ SendPropFloat( SENDINFO(m_flSuitPower), 10, SPROP_UNSIGNED | SPROP_ROUNDUP, 0.0, 100.0 ),
+ SendPropInt( SENDINFO(m_bZooming), 1, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_bitsActiveDevices), MAX_SUIT_DEVICES, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_iSquadMemberCount) ),
+ SendPropInt( SENDINFO(m_iSquadMedicCount) ),
+ SendPropBool( SENDINFO(m_fSquadInFollowMode) ),
+ SendPropBool( SENDINFO(m_bWeaponLowered) ),
+ SendPropEHandle( SENDINFO(m_hAutoAimTarget) ),
+ SendPropVector( SENDINFO(m_vecAutoAimPoint) ),
+ SendPropEHandle( SENDINFO(m_hLadder) ),
+ SendPropBool( SENDINFO(m_bDisplayReticle) ),
+ SendPropBool( SENDINFO(m_bStickyAutoAim) ),
+ SendPropBool( SENDINFO(m_bAutoAimTarget) ),
+#ifdef HL2_EPISODIC
+ SendPropFloat( SENDINFO(m_flFlashBattery) ),
+ SendPropVector( SENDINFO(m_vecLocatorOrigin) ),
+#endif
+END_SEND_TABLE()
+
+BEGIN_SIMPLE_DATADESC( CHL2PlayerLocalData )
+ DEFINE_FIELD( m_flSuitPower, FIELD_FLOAT ),
+ DEFINE_FIELD( m_bZooming, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bitsActiveDevices, FIELD_INTEGER ),
+ DEFINE_FIELD( m_iSquadMemberCount, FIELD_INTEGER ),
+ DEFINE_FIELD( m_iSquadMedicCount, FIELD_INTEGER ),
+ DEFINE_FIELD( m_fSquadInFollowMode, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bWeaponLowered, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bDisplayReticle, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bStickyAutoAim, FIELD_BOOLEAN ),
+#ifdef HL2_EPISODIC
+ DEFINE_FIELD( m_flFlashBattery, FIELD_FLOAT ),
+ DEFINE_FIELD( m_vecLocatorOrigin, FIELD_POSITION_VECTOR ),
+#endif
+ // Ladder related stuff
+ DEFINE_FIELD( m_hLadder, FIELD_EHANDLE ),
+ DEFINE_EMBEDDED( m_LadderMove ),
+END_DATADESC()
+
+CHL2PlayerLocalData::CHL2PlayerLocalData()
+{
+ m_flSuitPower = 0.0;
+ m_bZooming = false;
+ m_bWeaponLowered = false;
+ m_hAutoAimTarget.Set(NULL);
+ m_hLadder.Set(NULL);
+ m_vecAutoAimPoint.GetForModify().Init();
+ m_bDisplayReticle = false;
+#ifdef HL2_EPISODIC
+ m_flFlashBattery = 0.0f;
+#endif
+}
+