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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/hl2_playerlocaldata.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/hl2_playerlocaldata.cpp')
| -rw-r--r-- | game/server/hl2/hl2_playerlocaldata.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/hl2/hl2_playerlocaldata.cpp b/game/server/hl2/hl2_playerlocaldata.cpp new file mode 100644 index 0000000..819a8e0 --- /dev/null +++ b/game/server/hl2/hl2_playerlocaldata.cpp @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "hl2_playerlocaldata.h" +#include "hl2_player.h" +#include "mathlib/mathlib.h" +#include "entitylist.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +BEGIN_SEND_TABLE_NOBASE( CHL2PlayerLocalData, DT_HL2Local ) + SendPropFloat( SENDINFO(m_flSuitPower), 10, SPROP_UNSIGNED | SPROP_ROUNDUP, 0.0, 100.0 ), + SendPropInt( SENDINFO(m_bZooming), 1, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_bitsActiveDevices), MAX_SUIT_DEVICES, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_iSquadMemberCount) ), + SendPropInt( SENDINFO(m_iSquadMedicCount) ), + SendPropBool( SENDINFO(m_fSquadInFollowMode) ), + SendPropBool( SENDINFO(m_bWeaponLowered) ), + SendPropEHandle( SENDINFO(m_hAutoAimTarget) ), + SendPropVector( SENDINFO(m_vecAutoAimPoint) ), + SendPropEHandle( SENDINFO(m_hLadder) ), + SendPropBool( SENDINFO(m_bDisplayReticle) ), + SendPropBool( SENDINFO(m_bStickyAutoAim) ), + SendPropBool( SENDINFO(m_bAutoAimTarget) ), +#ifdef HL2_EPISODIC + SendPropFloat( SENDINFO(m_flFlashBattery) ), + SendPropVector( SENDINFO(m_vecLocatorOrigin) ), +#endif +END_SEND_TABLE() + +BEGIN_SIMPLE_DATADESC( CHL2PlayerLocalData ) + DEFINE_FIELD( m_flSuitPower, FIELD_FLOAT ), + DEFINE_FIELD( m_bZooming, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bitsActiveDevices, FIELD_INTEGER ), + DEFINE_FIELD( m_iSquadMemberCount, FIELD_INTEGER ), + DEFINE_FIELD( m_iSquadMedicCount, FIELD_INTEGER ), + DEFINE_FIELD( m_fSquadInFollowMode, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bWeaponLowered, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bDisplayReticle, FIELD_BOOLEAN ), + DEFINE_FIELD( m_bStickyAutoAim, FIELD_BOOLEAN ), +#ifdef HL2_EPISODIC + DEFINE_FIELD( m_flFlashBattery, FIELD_FLOAT ), + DEFINE_FIELD( m_vecLocatorOrigin, FIELD_POSITION_VECTOR ), +#endif + // Ladder related stuff + DEFINE_FIELD( m_hLadder, FIELD_EHANDLE ), + DEFINE_EMBEDDED( m_LadderMove ), +END_DATADESC() + +CHL2PlayerLocalData::CHL2PlayerLocalData() +{ + m_flSuitPower = 0.0; + m_bZooming = false; + m_bWeaponLowered = false; + m_hAutoAimTarget.Set(NULL); + m_hLadder.Set(NULL); + m_vecAutoAimPoint.GetForModify().Init(); + m_bDisplayReticle = false; +#ifdef HL2_EPISODIC + m_flFlashBattery = 0.0f; +#endif +} + |