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-rw-r--r--game/server/hl2/grenade_energy.h42
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diff --git a/game/server/hl2/grenade_energy.h b/game/server/hl2/grenade_energy.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot by mortar synth
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADEENERGY_H
+#define GRENADEENERGY_H
+
+#include "basegrenade_shared.h"
+
+class CGrenadeEnergy : public CBaseGrenade
+{
+public:
+ DECLARE_CLASS( CGrenadeEnergy, CBaseGrenade );
+
+ static void Shoot( CBaseEntity* pOwner, const Vector &vStart, Vector vVelocity );
+
+public:
+ void Spawn( void );
+ void Precache( void );
+ void Animate( void );
+ void GrenadeEnergyTouch( CBaseEntity *pOther );
+ void Event_Killed( const CTakeDamageInfo &info );
+
+ int m_flMaxFrame;
+ int m_nEnergySprite;
+ float m_flLaunchTime; // When was this thing launched
+
+ void EXPORT Detonate(void);
+
+ DECLARE_DATADESC();
+};
+
+#endif //GRENADEENERGY_H