diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/hl2/grenade_energy.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/hl2/grenade_energy.h')
| -rw-r--r-- | game/server/hl2/grenade_energy.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/server/hl2/grenade_energy.h b/game/server/hl2/grenade_energy.h new file mode 100644 index 0000000..f587dbc --- /dev/null +++ b/game/server/hl2/grenade_energy.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot by mortar synth +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEENERGY_H +#define GRENADEENERGY_H + +#include "basegrenade_shared.h" + +class CGrenadeEnergy : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadeEnergy, CBaseGrenade ); + + static void Shoot( CBaseEntity* pOwner, const Vector &vStart, Vector vVelocity ); + +public: + void Spawn( void ); + void Precache( void ); + void Animate( void ); + void GrenadeEnergyTouch( CBaseEntity *pOther ); + void Event_Killed( const CTakeDamageInfo &info ); + + int m_flMaxFrame; + int m_nEnergySprite; + float m_flLaunchTime; // When was this thing launched + + void EXPORT Detonate(void); + + DECLARE_DATADESC(); +}; + +#endif //GRENADEENERGY_H |