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Diffstat (limited to 'game/server/hl2/antlion_dust.h')
| -rw-r--r-- | game/server/hl2/antlion_dust.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/server/hl2/antlion_dust.h b/game/server/hl2/antlion_dust.h new file mode 100644 index 0000000..51b783b --- /dev/null +++ b/game/server/hl2/antlion_dust.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef ANTLION_DUST_H +#define ANTLION_DUST_H + +#include "te_particlesystem.h" + +class CTEAntlionDust : public CTEParticleSystem +{ +public: + + DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem ); + DECLARE_SERVERCLASS(); + + CTEAntlionDust( const char *name ); + virtual ~CTEAntlionDust( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { }; + + CNetworkVector( m_vecOrigin ); + CNetworkVar( QAngle, m_vecAngles ); + CNetworkVar( bool, m_bBlockedSpawner ); +}; + +void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false ); + +#endif //ANTLION_DUST_H
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